Quote:
Originally Posted by Waldoverkill
If the virtual car is pulling a .2G turn for 30 seconds I am sure it would feel pretty real if the seat you are in is tipped over at 30-40deg (for 30 seconds) and the only other frame of reference you have is the big curved road on the screen in front of you. The return to the level position would have to be gentle I agree so that you don't feel like you are going to far the other way.
Again, even your reply above agrees that the horizon has nothing to do with the tilt of the seat - the level of g-force has everything to do with the tilt of the seat.
Also take the case of a simulation of a centrifuge. If the seat is tipped all the way over on its side you will sure feel like you are in a 1G centrifuge.
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The simulator has no hope of replicating a .2G turn for 30 seconds the best it can do is simulate .2G for a fraction of a second and then lean the seat at the angle the virtual car is tilted at, the occupant only knows and "feels" they're on an angle because of gravity, if the angle they are seeing on screen and the angle their body "feels" is as wildly different as shown in the video clip then it will feel "odd" and very unrealistic and a little disorientating, after all the purpose of the simulator is to add realism so what is the point when then angles you feel are not the same as what your eyes are telling you?
As for replicating an 1G centrifuge simply by leaning, you can try it at home, just lay down on the floor on your side .... do you feel like you're in a 1G centrifuge? ...... probably not.
The seat is designed more for adding a "realness" to the simulation by allowing the occupant to feel the lean in accordance to what the car is doing in the virtual world, the only parameter that you can make common to both world IS the direction of gravity and its 90 degree perpendicular horizon, if you mess with those parameters why build it at all?
Put it this way if you mounted the simulator on a wall so you were still facing parrallel to the horizon and strapped youself in the entire sensation of inaccurate virtual horizon vs. completely wrong gravitational direction would be so distracting that playing would be near impossible.